The Animation System

After you load a glTF model, this is the machinery that plays it: an AnimationMixer drives AnimationClips through AnimationActions. Crossfade between two clips and feel the blend — the same API a character controller uses for idle→walk→run.

booting…

Playback

Clips (crossfade on switch)

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These clips are built in code with KeyframeTracks — no model file. The mixer is advanced every frame with mixer.update(delta); forget that call and nothing moves.