The real-world workflow: model in Blender (or grab an asset), export to glTF/GLB, and load it with GLTFLoader. Switch models to see how a .glb carries meshes, PBR materials, textures and even animation — all mapped straight onto Three.js objects. Models stream from a CDN.
Loaded with GLTFLoader + RoomEnvironment for image-based lighting. Each model is auto-centered and scaled to fit, dropped onto a ShadowMaterial floor. Sample assets © Khronos Group, served via jsDelivr. No Draco here — that's the next part.