PBR Textures & Environment

A material is more than one color. Toggle the texture maps — base color, normal (fake surface detail), roughness — and add an environment so the metal actually reflects something. All textures here are generated in code, no downloads.

booting…

Texture maps

Base PBR values

0.90
0.25
3×3

Start with high metalness + low roughness and the Environment on — that mirror-like reflection comes entirely from the env map, not a light.